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The project has taken on new life on GitHub:

Get Vega Strike

Latest Windows: 0.5.1

Latest Linux Engine: 0.6.0 Assets: 0.6.2

Latest source on GitHub

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Thanks to sourceforge.net for hosting the project. We use the OGRE graphics library.
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Welcome to Vega Strike

Vega Strike is an Open Source 3D Action-Space-Sim that lets you trade, fight, and explore in a vast universe.
Vega Strike is built on top of OpenGL and runs on Win/Lin/Mac platforms. Vega Strike (the game) is currently in a playable state, but both game engine and dataset are under continued development. For more details, see About VS or visit the forums and dev blog.

October 27, 2020: Vega Strike 0.6.0 released

It is with great pleasure that the Vega Strike Development Team announces the release of Vega Strike 0.6.0.

Join our protagonist Deucalion in adventures around the universe as a bounty hunter, mercenary, or merchant flying through the stars. Meet the deadly Aera and mysterious Rlaan. Battle with the Confederation. Run alongside Pirates. Or just buy and sell as a merchant while you explore. The universe and adventure are yours.

What's changed?

Since our last release in 2012 of Vega Strike 0.5.1 we've made a few minor changes for 0.6.0. With a mostly new development team leading the way we've updated the dependencies to work on the newer systems, and fixed a few necessary bugs in the process. Development has also moved from our old home at Source Forge (https://sourceforge.net/projects/vegastrike/) to our new home at Git Hub (https://github.com/vegastrike).

Want to help out?

There's a lot to do. We're working diligently to update Vega Strike. Version 0.6.0 is just our first step, showing it can still be done. We've already got several releases planned in the process of continuing to update our dependencies and fix bugs; you can see our Road Map at https://www.vega-strike.org/roadmap/. We need everything from coding, story development, art work, documentation, and even just generally helping the community.

The development team is active at https://gitter.im/vegastrike/community and we'd love to hear from you.

You can also find the community at https://forums.vega-strike.org/.

Where can I find the release?

NOTE: Presently just the Linux builds are provided. The Vega Strike Team is still working to restore Mac and Windows support.

Read more at vega-strike.org

Most Recent Updates to Subversion Repository RSS

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News

  svnlog fixed Sunday, April 14, 2013, 03:49:36 
Both the script and the xml files now seem to be running properly and pointing to the new repo address. So, run into any problem send klauss or myself a PM so we can get it fixed.
Posted by: pheonixstorm


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  Minor Update. Thursday, April 11, 2013, 02:15:22 
Since sourceforge updated to its new system our svnlog has been broken. The address for the old svn repo has changed. This must be updated for the log to function. As I have never toyed with it I am not sure if I did it right. Maybe it will work now maybe not..

Also, all of you who pull from the svn, if you have not relocated your repo to the new address... you might want to to stay current. Windows users, just go to relocated under the right click menu in TortoiseSVN. It will ask for the new address which you can get from the project page.
Posted by: pheonixstorm


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  Forums back up, old forums disabled again Tuesday, August 14, 2012, 13:42:49 
We are still working on restoring as much of the site as possible. It's slow going but we will get there. I have updated the old donations page to use a new paypal graphic.







If anyone notices something broken, missing, or just not working for whatever reason please send me a PM on the forums or go to sourceforge.net and send me a message so I can get it fixed.
Posted by: pheonixstorm


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  Site mishap & other rants. Sunday, August 12, 2012, 03:47:50 
If you haven't noticed forums.vega-strike.org is currently history. Due to a major screw up by our hosting provider our primary site has been lost. We are working on restoring everything but as of now our backups are rather old (March or April old).

I do not know how long it will take to restore service to the forums, wiki, or the reviewboard so for the moment we are reopening our old forums on SF.net until we can restore the other site.

To prevent this from happening again I call on all of you to donate to the project so that we can move to a more reliable hosting service. Every little penny helps. Details can be found on the donations page. http://vegastrike.sourceforge.net/donations.php

Sorry for those of you that will have to re-register :(
Posted by: pheonixstorm


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  0.5.1.r1 final release Ready! Sunday, April 01, 2012, 18:02:16 
0.5.1 r1 release is out, waiting for you to download it. Some bugfixes from the beta2, especially for those Intel GPU and windows folks.

Take a look at the General announcement for more details.


Changes include:


  • Fixed: MIP loading on rectangular textures
  • Fixed: tumbling capships while docking
  • Newer planet textures
  • Better more compatible shaders for Mesa (Intel DRI mostly)
  • Issues #3487109, #2531359, #2808586, #2812869, #2879873, #2929602 fixed


This is 0.5.1 final and marks the end of the 0.5.1 milestone. From now on, new features will be developed in trunk and 0.5.1 will only receive maintenance releases (bugfixes) until 0.5.2 is ready. Happy times ;)

PS: mac guys will have to build from source for now - if any of you mac guys feels like packaging, please do contribute!

PS2: This is no april fools. Except for mac.
Posted by: klauss


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