About Gallery Project Bug tracker Downloads Forums Manual Wiki DevBlog News

MOD:WCU:Directory Structure

From VsWiki

This documentation is designed to teach all new moders how to correctly use the WCU Directory Structure for proper MOD creation.

Savegame Directory Format

Current savegame schema

Root
   + .<project name>

New savegame schema

Root
   + .savegames
      + <project name>

Mission Directory Format

Current Mission Directory

Root
   + mission
   + modules 

New Mission Directory

Root
   + missions
      + <project name>

Unit Directory Format

Current Meshes & Unit Directory

Root
   + bases
   + cockpits
   + meshes
   + units
      + <unit name>

New Meshes & Unit Directory

Root
   + objects
      + <project name>
         + capital_ships
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + items
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + smallcrafts
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + support_ships
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + stations
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts) 
         + weapons
            + <object>
               + model (model, textures, materials, shield mesh, bsp mesh, etc...)
               + cockpit (cockpit elements - 3d model and textures if applicable)
               + room (background and stuff - like 3d dock model)
                  + scripts (interface scripts)
Copyright © 1998-2007 The Vega Strike Project. All Rights Reserved. Layout and Design by Numbat Software.