Artstyle guide:Rlaan
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Contents |
Universe Background
see also:
Origin
- How much gravity was there on this world?
- What element(s) made up its atmosphere and in what concentrations?
- What element(s) made up its liquid bodies and in what concentrations?
- What kind of temperature range was there at the equator?
- What kind of temperature range was there at the poles?
- What kind and color of sun(s) did this world have?
- What were the biggest challenges to survival on this world? (Examples- Starvation, Weather, Competition)
Gravity:
Atmosphere:
Primary liquid bodies:
Average temperature of homeworld (pre-industrialization):
Sun:
Primary challenges (pre-industrialization):
Physical
- What element(s) are they based on? (Carbon, unless otherwise noted)
- What is the average mass of one?
- What is the average length, width and height of one?
- What skeletal system if any do they use? (Examples- no skeleton, exoskeleton, endoskeleton with invertebrate, vertebrate, multi-vertebrate)
- What are their major core body segments if any?
- What senses do they have and at what ranges do they work in relative to Humans and what are the rough numbers, dimensions, shapes, colors and locations of these sensory organs?
- What form(s) of locomotion are they capable of and at what speed(s) and how are the appendages that they use for this structured and what are the rough numbers, dimensions, shapes, :*colors and locations of these appendages?
- What forms(s) of object manipulation do they have and how are the appendages that they use for this structured and what are the numbers, dimensions, shapes, colors and locations of these appendages?
- What organs do they use for taking in air, liquid and food and what are the numbers, dimensions, shapes, colors and locations of these organs?
- What kind of colors and textures cover their body surfaces? (Examples- slime, scales, hair, feathers, boney plates)
Dimensions:
Mass:
Skeletal system:
Major divisions:
Senses:
Locomotion:
Manipulators:
Textural appearance:
Mental
- How much faster or slower is their thought speed relative to normal Humans?
- Which areas of mental aptitudes and abilities are they more capable in than normal Humans and by how much?
- Which areas of mental aptitudes and abilities are they less capable in than normal Humans and by how much?
- Which emotions and instincts are stronger in them than in normal Humans and by how much?
- Which emotions and instincts are weaker in them than in normal Humans and by how much?
- How is their society organized?
- What are their primary goals or ambitions as a faction?
- How are their overall political and military strategies and tactics different from the other factions?
- How do they see themselves as a species or faction?
- How do they see the other species and factions?
Style Overview
Appearance
- What are all the paint colors of this faction?
- What are all the colors of their external hull materials, lights, engine thrust, shields responses, weapons fire or anything else?
- Which kinds of geometric shapes and surfaces are often visible in the ships of this faction? (Examples, angular edges, curves, cylinders, spheres, boxes, etc.)
- Which kinds of geometric shapes and surfaces are rarely or never visible in the ships of this faction?
- What structures or hull sections are visible on the outside of their light craft and what kinds of shapes are these and what sizes are they proportionate to the rest?
- What structures or hull sections are visible on the outside of their capital ships and what kinds of shapes are these and what sizes are they proportionate to the rest?
- Are there any animated moving parts or organs besides turrets visible on the outside of any of their ships?
- What kinds of things would you see on the inside of one of this faction's ships or stations that you wouldn't see on its exterior? (useful for damage textures, damage subunits, etc.)
Primary distinguishing color ranges:
Common accent colors:
Primary lighting color:
Frequently visible:
Rarely visible:
Seen inside, but not out:
Moving parts(non-turret):
Capital vs. light craft:
Cultural Aesthetics
- The Rlaan have vast stockpiles of older craft, and, in general, large numbers of vessels
- The Rlaan do not tend to employ missile weapons, although they will make use of drone craft.
- Rlaan shipwrights will often prefer quantity over quality, making use of the notably higher average degree of development of the long-entrenched Rlaan colonies vs. those of the more rapidly expanded species.
- The Rlaan produce all of the ships for their client species, but, in the case of the Saahasayaay, with some aesthetic input from said client species.
- The Rlaan workers and defenders are deeply divergent, both physically and mentally, and this is apparent throughout Rlaan culture and works, including Rlaan ships. Rlaan workers command clearly marked (by alternate muted-pastel color palette) completely, unequivocally, unarmed vessels, and only such vessels.
- The Rlaan are (at least in comparison to humanity) don't mind wearing the same dress to a party as anyone else: Rlaan vessels with similar tasks may be very similar visually and functionally. Rlaan aesthetics, while strange by human standards, do not tend to be particularly regional within the Rlaan Assembly, and military production contracts may run for centuries. Thus, the existing Rlaan ships give an excellent picture of what other Rlaan ships will look like.
- Rlaan do not quickly retire old ship designs, especially non-military craft, making the average age of their fleet quite elderly in comparison to those of the oxygen breathers.
- While they don't have mobile military bases filled with fighter-craft (in large part because all of their fightercraft are largish and jump capable - they use small (relative to the traditional concept of a carrier) "flight tender" support craft for rapid resupply and maintenance of small-craft sized vessels when ranging beyond resupply from friendly bases) they clearly do have vessels that carry other support craft and are therefore "carriers".
- The occupation vessel (Duzong) carries Feidi and Gaodi and some Chengdi and maintenance craft.
- The Colonization and Exploration vessels likewise carry a goodly assortment of shuttles, landers, and maintenance craft.
- Those aren't solar sails on the Rlaan ships. Those are radiators that are built onto hardware for shield manipulation (or the other way around, depending on your perspective).
Technological
- Which technological fields do they excel at relative to the other factions and how does this translate into game-play?
- Which technological fields have they fallen behind in relative to the other factions and how does this translate into game-play?
- What are the advantages and disadvantages of their weapons versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their interceptors versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their fighters versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their assault craft versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their bombers versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their light capital ships versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their medium capital ships versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their heavy capital ships versus those of the other factions and how do their tactics with these differ?
- What are the advantages and disadvantages of their stations and infrastructure versus those of the other factions and how do their uses for these differ?
Tech:
Weapons:
Tactics:
Installations:
From a conversation on Rlaan aesthetics (with post-facto edits and additions)
t: we'll start with the "how much is alive" part
not too much, although there are a lot of organics used, especially internally.
parts of the life support system are made from arguably living material, and the automated repair systems rely upon living organisms
ToO: hmmm.. is it something that can be seen?
T: excepting one case - not really, no. Not unless, sometime far down the line we do interiors. The only visible exception is the effect that having living secretion sites would have on what we might want damage maps to look like.
for visual range, the Rlaan are heavily blue shifted relative to our visual spectrum
ToO: near uv?
T: yes, they can see in near UV, but their red-end range is inferior to ours, and their peak response point is also shifted up in frequency, although their frequency responses are more even than ours. They use 5 pigments vs. our 3.
ToO: interesting.. very much so
the reason I had previously brought up the visual range, was for colours.. so one could get an idea of what they would look like or rather one of the reasons
T: their color choices may look a bit dark (we don't percieve blue tones as intensely) and some of them bland in contrast (different pigment response curves)
ToO: ok.. so no seeing through the hulls and that whatnot.. what was the next one?
T: (although there'll be images on the hull we can't see at all, and some of the red-end of our hulls will just look black to them - their sun isn't a yellow star like ours - no superman for them ;-))
ToO: *nods* I thought that maybe some insignias and markings might look broken or even fairly faded, as parts of it, may go out of our visual range which would give it an interesting look
T: indeed.
the 5 models we have for the Rlaan are pretty good indicators of style for their military craft
- no visible engines (the Rlaan just do gravitics)
- Big dual purpose radiator/shield manipulator fins
ToO: how about for the larger craft.. battleships, and bases?
T: so, we've got 3 Rlaan small craft, and 2 Rlaan capital vessels right now, a destroyer and a cruiser
ToO: so.. do you want the stationary rlaan craft to follow the same general gist? squatish insect puapa (sp)
T: no, they should have a lot more radial symmetry rather than bilateral
in 4s preferably
so, for the stations
My first thought is to go for a cored, squashed, pruned, and resurfaced sea urchin look :-)
less vaguely:
an ovoid (as opposed to a spheroid, hence squashed)
with an empty center at its rotational axis (cored)
with intermittent long, thin spires and smaller fins (pruned)
ToO: more towards crystalline, or with the metallic chiton/membrane look?
T: the latter, as with the underside spires on the (destroyer?) with a surface similar to the topology and aesthetics of the cap-ships, excepting that civilian installations have a _much_ more whitewashed color scheme (as if resurfaced)
ToO: ok.. sounds a lot more simplified then I think had been coming out of some folks looking to do rlaan
T: well, that's first approximation
the surface isn't smooth though, and each of the four sections isn't perfectly ovoid
so there's plenty of detailing to be done
ToO: *nods* irregularities and so forth
T: but everything is rounded
use the 2 capships as your guide to surfacing
ToO: ok.. I'd been coping the uv maps for a little bit of a guide on some of the ships
T: Just as long as it doesn't get mistaken for Mon Calimari design, you're probably somewhere on the right track :-)
ToO: heh
T: so, the key is this
design a very interesting quarter of a station
for any Rlaan station, really
and then make 3 more of them
the only exception for this would be at the very small end (too specialized for arbitrary symmetry)
or on something like a shipyard
where it's not a practical design for enclosing things
ToO: *nods* hmm.. so you can have fairly expansive and maybe even elongaded forms.. that still follow the general outlines of this.. or are elongated forms out?
T: in what sense elongated?
ToO: well.. I wrote that thinking long.. but if you're going with general crab like shapes.. then elongated would actually be from the center out , rather than along the length of the core say the core is the y access.. you could have the center along the y and z axis fairly wide out, but not along the y axis in comparison to the z and x
T: so radially symmetric around y axis hence z=x but span(y)!=span(z)
well, yes they're radially symmetric, not spherical
but the bases won't look just like them -- they just borrow the radial concept
here are some important things to remember about the Rlaan
ToO: *nods* radial and rounded.. I'm trying to get the feel for the general way in which forms are done
T: Consider their music as indicitave in some sense of their attitude towards construction: they like to take lots of simple themes and plaster, superimpose, and alternate among them
The result, to human ears, is often hopelessly noisy, or monotonously simple, or both
two: The Rlaan are, to quote the "Tough guide to the known galaxy" "Really Alien". They aren't aliens with forehead ridges
ToO: *nods* truly different
T: They are foreign to us, and as such are not beings that should lend themselves to comfort in our perception of their being and their edifice thus, in creating things for them
there is a line to walk between creating questions of "but why would they do that?" and "No rational being could have done anything remotely like that"
ToO:hmm.. sounds a lot like a form of brainstorming that is drawing based..
T: So, having a large, prominent object of non-discernable purpose that something is built around, or a placement policy for certain necessary things that seems... odd is good, but having recognizeable objects in clearly wrong places just makes them look like idiots or lunatics
e.g. placing all of the bathrooms for human visitors inside trees - strange, possibly alien misconception. Placing all of the bathrooms outside the hull.... um.... yeah
ToO: you're looking for something that has the taste of something that was done naturally, not something that was randomly placed together
T: The best approach is to pick some fairly arbitrary goals
but ones that can be consistently applied
the key to the particular mindset of the Rlaan is that these should likely be fairly simple, but there should be many of them and they should interact
ToO: oh.. *nods* had to think about that a moment
when I say natural.. I mean that it flows as one piece. and not like it was a pirate stealing from various races to build something
T: The Shundi and Ruizong, I think do a better job of making one wonder what the designer was thinking than do the smaller craft
ToO: *nods* the smaller craft look little like different pieces slapped onto a craft to make it look different
T: they also look more familiar
they're more identifiable
ToO: so.. should greebles for rlaan look more like veins and spines?
aside from things jutting out..
also, should the fins you get with ships, be present to any degree on stationary craft
T: mmm. some spines, not too many veins. More blisters, and opened blisters with internal protrusions, and overlayed regions of different construction.
The fins should still be there
the Rlaan like to have lots of radiator surface
ToO: ok
T: and, as mentioned, there's lots of shield control circuitry embedded in those fins.
Additional information
Key Features
- no visible engines (the Rlaan just do gravitics)
- Big dual purpose radiator/shield manipulator fins
- Civilian craft run by Rlaan Workers are ABSOLUTELY, POSITIVELY, WITHOUT EXCEPTION, unarmed
- No missile tubes -- Rlaan not big on missiles/projectile weapons. Openings may be present for launch tubes for drones

