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Welcome to Vega Strike

Vega Strike is an Open Source 3D Action-Space-Sim that lets you trade, fight, and explore in a vast universe.
Vega Strike is built on top of OpenGL and runs on Win/Lin/Mac platforms. Vega Strike (the game) is currently in a playable state, but both game engine and dataset are under continued development. For more details, see About VS or visit the forums and dev blog.

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  0.5.1.r1 final release Ready! 01 April, 2012 
0.5.1 r1 release is out, waiting for you to download it. Some bugfixes from the beta2, especially for those Intel GPU and windows folks.

Take a look at the General announcement for more details.

Changes include:

  • Fixed: MIP loading on rectangular textures
  • Fixed: tumbling capships while docking
  • Newer planet textures
  • Better more compatible shaders for Mesa (Intel DRI mostly)
  • Issues #3487109, #2531359, #2808586, #2812869, #2879873, #2929602 fixed

This is 0.5.1 final and marks the end of the 0.5.1 milestone. From now on, new features will be developed in trunk and 0.5.1 will only receive maintenance releases (bugfixes) until 0.5.2 is ready. Happy times ;)

PS: mac guys will have to build from source for now - if any of you mac guys feels like packaging, please do contribute!

PS2: This is no april fools. Except for mac.
Posted by: klauss

Comments (1) |

It\'s the first release I try (since 0.4.0) that works well for me under Windows (XP) with no bugs at least until now.
I found it fully functional. Under Linux (OpenSuSE 9.0, 10.0, and 11.0) I never have had problems.
What\'s keeping release from being 1.x? With current stability, maybe it\'s the time. Which are the features keeping us away from releasing 1.x versions?

Posted By Ludwig Julca on 12 April, 2012

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