This thread is for all the GL issues going around. This is not a thread for how you'd like things to be.
Please, only post issues with the high or very high detail mode. I have to fix the other modes.
I'll start off with a post of my own issues. I'll group them by artifact = small visual error, error = large visual error, performance = unacceptable performance but otherwise looks correct.
Error:
problem:
Load saved game menu from main menu displays a series of verticle white lines. This is with the latest nvidia amd64 linux drivers on a 6600 card. Problem did not occur in old 100. drivers.
Investigation:
Besides driver rollback, we're trying to look into what size and format the files in that menu are. Initial checks seem to indicate that they're all fine. Next we have to investigate the GL options used to display that menu in particular. UPDATE: Problem was a bad DDS file.
Resolution: Resolved.
Performance:
Problem:
When a unit fills the majority of your screen (be it a base or planet) the framerate drops to half of what it is when there is space and only distant units filling the screen. This occurs even when you're stationary. This is with both Very high and regular High detail mode and has occured since I first started working on VS. Video card is nvidia 6600, using nvidia's drivers.
Investigation:
Initial checks indicate an increase in cpu usage when framerate drop occurs by over 30%. for instance, if cpu usage was 30-40% before, now it suddenly becomes 70%, with no change in action, just an increase in the filling of the screen of the unit. Drop in framerate occurs even when framerate is locked to vertical refresh, and with quality settinsg turned way down. Occurs on High, very high and medium detail settings. I suspect some type of manual blending or mucking of texture data when a unit takes up a lot of the screen, or maybe that mucking simply becomes overwhelming in that situation. Or perhaps a GL setting that doesn't like my card.
Resolution: Not Resolved.





