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	<title>Comments for Vega Strike Development Blog</title>
	<link>http://vegastrike.sourceforge.net/devblog</link>
	<description>Vega Strike Development Blog</description>
	<pubDate>Thu, 24 Dec 2009 23:55:01 +0000</pubDate>
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		<title>Comment on svn, 0.5.1 and organizing. by maze</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=33#comment-35</link>
		<author>maze</author>
		<pubDate>Sun, 01 Jun 2008 16:27:09 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=33#comment-35</guid>
		<description>so where are these lists and how to we add to them? or are you gonna make this post sticky (like a link on the first page) an let us add all our ideas as comments right here?</description>
		<content:encoded><![CDATA[<p>so where are these lists and how to we add to them? or are you gonna make this post sticky (like a link on the first page) an let us add all our ideas as comments right here?</p>
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		<title>Comment on svn, 0.5.1 and organizing. by pyramid</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=33#comment-34</link>
		<author>pyramid</author>
		<pubDate>Fri, 16 May 2008 16:23:35 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=33#comment-34</guid>
		<description>The parser simply swallowed the links:
* http://vegastrike.sourceforge.net/wiki/Development:Roadmap
* http://vegastrike.sourceforge.net/wiki/FAQ:Feature_Requests
</description>
		<content:encoded><![CDATA[<p>The parser simply swallowed the links:<br />
* <a href="http://vegastrike.sourceforge.net/wiki/Development:Roadmap" rel="nofollow">http://vegastrike.sourceforge.net/wiki/Development:Roadmap</a><br />
* <a href="http://vegastrike.sourceforge.net/wiki/FAQ:Feature_Requests" rel="nofollow">http://vegastrike.sourceforge.net/wiki/FAQ:Feature_Requests</a></p>
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		<title>Comment on svn, 0.5.1 and organizing. by pyramid</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=33#comment-33</link>
		<author>pyramid</author>
		<pubDate>Fri, 16 May 2008 16:20:52 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=33#comment-33</guid>
		<description>To complement safemode's update I want to point you to the two important lists that we will be following up during the next weeks and months. One is the development roadmap , with still a lot of generic and unscheduled tasks. Within  that roadmap is a more detailed roadmap for release versions until 0.6.0 (0.5.1 roadmap being the most accurate). And there is the feature requests list  which holds items that are considered mostly for post 0.6 releases (and which still needs a review and translation of those proposals into the roadmap).</description>
		<content:encoded><![CDATA[<p>To complement safemode&#8217;s update I want to point you to the two important lists that we will be following up during the next weeks and months. One is the development roadmap , with still a lot of generic and unscheduled tasks. Within  that roadmap is a more detailed roadmap for release versions until 0.6.0 (0.5.1 roadmap being the most accurate). And there is the feature requests list  which holds items that are considered mostly for post 0.6 releases (and which still needs a review and translation of those proposals into the roadmap).</p>
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		<title>Comment on IMPORTANT: Subversion repository changes by safemode</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=32#comment-32</link>
		<author>safemode</author>
		<pubDate>Wed, 07 May 2008 02:09:37 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=32#comment-32</guid>
		<description>In addition to that.   I've made some modifications to the in-tree boost.   We now are going to pull the boost repositories externally.  This has many benefits.   One such benefit is that users and developers alike, can choose to not download any in-tree boost dirs by disabling external repositories.    You can then tune autoconf to use the system boost.    Or you can update a single boost revision after pulling with externals disabled, you can svn update boost/1_xx   and it'll pull the external just for that revision. 

You'll also notice that 1.35 was added. Testing with that version is encouraged just as testing with python 2.5 is.</description>
		<content:encoded><![CDATA[<p>In addition to that.   I&#8217;ve made some modifications to the in-tree boost.   We now are going to pull the boost repositories externally.  This has many benefits.   One such benefit is that users and developers alike, can choose to not download any in-tree boost dirs by disabling external repositories.    You can then tune autoconf to use the system boost.    Or you can update a single boost revision after pulling with externals disabled, you can svn update boost/1_xx   and it&#8217;ll pull the external just for that revision. </p>
<p>You&#8217;ll also notice that 1.35 was added. Testing with that version is encouraged just as testing with python 2.5 is.</p>
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		<title>Comment on Enjoy the release by guysoft</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=31#comment-31</link>
		<author>guysoft</author>
		<pubDate>Wed, 30 Apr 2008 16:34:39 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=31#comment-31</guid>
		<description>Hey,
Great news! I am sure the obvious network support that is coming in can make vegastrike an online sensation.

Do you guys need any kind of technical help from the open source community?</description>
		<content:encoded><![CDATA[<p>Hey,<br />
Great news! I am sure the obvious network support that is coming in can make vegastrike an online sensation.</p>
<p>Do you guys need any kind of technical help from the open source community?</p>
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		<title>Comment on Enjoy the release by Breakable</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=31#comment-30</link>
		<author>Breakable</author>
		<pubDate>Tue, 29 Apr 2008 09:29:37 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=31#comment-30</guid>
		<description>Great news!
Lets digg it:
http://digg.com/pc_games/Vega_Stike_0_5_an_Open_Source_space_simulator_is_out</description>
		<content:encoded><![CDATA[<p>Great news!<br />
Lets digg it:<br />
<a href="http://digg.com/pc_games/Vega_Stike_0_5_an_Open_Source_space_simulator_is_out" rel="nofollow">http://digg.com/pc_games/Vega_Stike_0_5_an_Open_Source_space_simulator_is_out</a></p>
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		<title>Comment on Graphics and Artwork by Breakable</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=28#comment-29</link>
		<author>Breakable</author>
		<pubDate>Thu, 06 Mar 2008 10:23:36 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=28#comment-29</guid>
		<description>More candy for eyes == great!</description>
		<content:encoded><![CDATA[<p>More candy for eyes == great!</p>
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		<title>Comment on Graphics and Artwork by safemode</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=28#comment-28</link>
		<author>safemode</author>
		<pubDate>Mon, 03 Mar 2008 15:26:51 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=28#comment-28</guid>
		<description>The wiki page : http://vegastrike.sourceforge.net/wiki/Development#Art-related will tell you a lot.   

Output for master images should be in PNG,  then those are compressed to DDS whenever possible for use in data4.x

Source data to generate the images (if you are using povray or such tools to create the images) can also be put in the master repository in the format that they are used in with instructions.  

We try to use only freely available non-propriatary formats for masters/sources whenever possible.  



ps:   Backgrounds are now also compressed to DDS.</description>
		<content:encoded><![CDATA[<p>The wiki page : <a href="http://vegastrike.sourceforge.net/wiki/Development#Art-related" rel="nofollow">http://vegastrike.sourceforge.net/wiki/Development#Art-related</a> will tell you a lot.   </p>
<p>Output for master images should be in PNG,  then those are compressed to DDS whenever possible for use in data4.x</p>
<p>Source data to generate the images (if you are using povray or such tools to create the images) can also be put in the master repository in the format that they are used in with instructions.  </p>
<p>We try to use only freely available non-propriatary formats for masters/sources whenever possible.  </p>
<p>ps:   Backgrounds are now also compressed to DDS.</p>
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		<title>Comment on Graphics and Artwork by pyramid</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=28#comment-27</link>
		<author>pyramid</author>
		<pubDate>Mon, 03 Mar 2008 13:51:48 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=28#comment-27</guid>
		<description>Contributors are always welcome. You can find more information on what is needed on the wiki under Development Art-Related (http://vegastrike.sourceforge.net/wiki/Development#Art-related) and under How-Tos Artwork (http://vegastrike.sourceforge.net/wiki/HowTos#Artwork). You can also find some art-related “call fors” on the artwork and content vetting forum (http://vegastrike.sourceforge.net/forums/viewforum.php?f=4). In case of doubt please pm me or post on the contributor help forum.
</description>
		<content:encoded><![CDATA[<p>Contributors are always welcome. You can find more information on what is needed on the wiki under Development Art-Related (http://vegastrike.sourceforge.net/wiki/Development#Art-related) and under How-Tos Artwork (http://vegastrike.sourceforge.net/wiki/HowTos#Artwork). You can also find some art-related “call fors” on the artwork and content vetting forum (http://vegastrike.sourceforge.net/forums/viewforum.php?f=4). In case of doubt please pm me or post on the contributor help forum.</p>
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		<title>Comment on Graphics and Artwork by Sinthramyr</title>
		<link>http://vegastrike.sourceforge.net/devblog/?p=28#comment-25</link>
		<author>Sinthramyr</author>
		<pubDate>Sat, 01 Mar 2008 16:39:49 +0000</pubDate>
		<guid>http://vegastrike.sourceforge.net/devblog/?p=28#comment-25</guid>
		<description>Excellent news and I've been keeping up with the latest in SVN.  If you don't mind my asking, how does one become an artwork contributor?  Is there a specific list of apps (pc or mac) that we need to use?  What formats do we need to output?  Is there anyplace on the vegastrike website where we can look up this info if it exists?</description>
		<content:encoded><![CDATA[<p>Excellent news and I&#8217;ve been keeping up with the latest in SVN.  If you don&#8217;t mind my asking, how does one become an artwork contributor?  Is there a specific list of apps (pc or mac) that we need to use?  What formats do we need to output?  Is there anyplace on the vegastrike website where we can look up this info if it exists?</p>
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